Why Skillshare runs on Kubernetes
Matias Forbord, Skillshare Writings, 2017/07/31
A few days ago I ran a post filled with tech jargon about something called Kubernetes. This is the antedote to that post, a down-to-earth practical example of how this technology is running applications in the learning technology space. More...
The web was supposed to be a thing we make
The web was supposed to be a thing we make
Anil Dash, Glitch, Medium, 2017/07/31
This post introduces us to Glitch, an online application thata helps people make their own custom-made Node.js application. It's all a bit overwhelming at first, but it's a giant leap beyond what you would normally have to do to set up such an application (think containers, Bower, webhooks, analytics, and the rest). More...
Course Rubrics: OEI
Course Rubrics: OEI
Geoff Cain, Brainstorm in Progress, 2017/07/31
Geoff Cain begins a seven-part series on rubrics with this look at the California Community College’s Online Education Initiative rubric (OEI) "to provide a checklist demonstrating that the online courses offered through the Online Education Initiative align with state standards; the accreditor, ACCJC’s Guide to Evaluating DE; and national standards (iNACOL)." More...
A $99 'subscription' will be the beginning of the end for Twitter
A $99 'subscription' will be the beginning of the end for Twitter
Pete Pachal, Mashable, 2017/07/31
It's the option no Twitter user anywhere asked for: pay $99 a month and Twitter will promote your tweets to readers who never asked for them. More...
Tumblr’s Unclear Future Shows That There’s No Money in Internet Culture
Tumblr’s Unclear Future Shows That There’s No Money in Internet Culture
Brian Feldman, New York Magazine, 2017/07/31
I for one don't believe the proposition in the headline. But I do believe there's no real money in internet culture using traditional models: subscription fees and advertising. By 'internet culture' the author means 'creative expression', and what works for creatve expression does not work for traditional revenue. More...
Ghost 1.0
Ghost 1.0
John O'Nolan, Ghost Blog, 2017/07/28
Ghost is a new open source content editing and blogging application. After four years of development, version 1.0 is a major release, "a tremendous upgrade to that experience, with a cleaner design, a new toolbar, support for Markdown tables. More...
Five Key Questions About the State of Online Learning
Five Key Questions About the State of Online Learning
Contact North, TeachOnline.ca, 2017/07/28
The questions, with answers:
- Is Online Learning Growing or Has It Reached a Plateau? Yes, and no.
- What are some of the biggest gains in online learning since 2010? Five gains are listed.
- Do we still have issues with quality in online learning? Of course we do. Some examples are listed.
- Where is technology taking online learning? AI, sims, OER.
- If you were to highlight one key feature of learning in the future, what would it be? Anytime, anywhere assessment of competencies and capabilities. More...
The NGDLE's Relevance to Community and Technical Colleges
The NGDLE's Relevance to Community and Technical Colleges
Paul Czarapata, Lisa Jones, EDUCAUSE Review, 2017/07/28
More on the EDUCAUSE Learning Initiative report on the Next Generation Digital Learning Environment (NGDLE). More...
AltSpaceVR Closes – What does it Mean for Social VR?
AltSpaceVR Closes – What does it Mean for Social VR?
Emory Craig, Digital Bodies, 2017/07/28
I think the main takeaway here is that multi-user social virtual reality (Social VR) is hard, and it can be expensive. I don't think this is the end for the genre, as the possibilities are too tantalizing. "AltSpaceVR was a sandbox that showed the potential of social VR. More...
Virtual Reality and education: some thoughts
Virtual Reality and education: some thoughts
Tony Bates, online learning & distance education resources, 2017/07/28
Tony Bates weighs in with some thoughts on virtual reality (VR) after a Vancouver VR Community event at Mobify‘s headquarters in downtown Vancouver. "VR is not just a fad that will disappear," he says. "There are already a large number of commercial applications, mainly in entertainment and public relations, but also increasingly for specific areas of training." True, but VR doesn't apply everywhere. More...