The Relevance of Video Games and Gaming Consoles to the Higher and Further Education Learning Experience
Though this should be viewed as a preliminary study only, this useful article observes the rise of computer gaming as a cultural phenomenon and speculated, based on what limited research is available, on the use of gaming systems for educational purposes. More...
Coursopapiers /// Commandez la 1ère édition du jeu d’accès à l’information sur les droits conçu par des Missions Locales
Le jeu Coursopapiers est le fruit d’un travail collectif de jeunes, avec l’appui de conseillers, basé sur les questions que se posent les jeunes sur leur accès aux droits dans différents domaines. Avec le soutien de l’UNML, plusieurs Missions Locales se sont associées à l’action, initiée par la Mission Locale de Dijon. Plus...
Jeux sérieux : avantages et limites
The numbers game
The numbers game
Steve Wheeler, Learning With Es, 2015/04/15
The assignment of a numeric value to student work is a technology. It's actually a relatively recent technology. Why did we adopt it? Steve Wheeler asks the question and the closest he comes to an answer is in saying "marking of students' work is... about how their work measures up against standards." In the wider scheme of things, though, surprisingly few assessments are made this way. More...
Why Games Work
Brief but convincing white paper touting the advantages of games as learning aides. More...
Bad News: the game researchers hope will 'vaccinate' public against fake news
Bad News: the game researchers hope will 'vaccinate' public against fake news
Ian Sample, The Guardian, 2018/02/20
This is an interesting idea. "Cambridge researchers have built an online game, simply titled Bad News, in which players compete to become 'a disinformation and fake news tycoon'. By shedding light on the shady practices, they hope the game will 'vaccinate' the public, and make people immune to the spread of untruths." More...
The power and promise of game-based learning
Techno-News Blog. From young learners to adults, games can be used to increase learning. Games have been used by teachers for centuries, and probably thousands of years as a way to engage students in learning. Who doesn’t like games? Perhaps a few people don’t like games. More...
Gaming the System: How Moderation Tools Can Backfire
Gaming the System: How Moderation Tools Can Backfire
Interesting article about an odd side-effect of discussion list moderation tools. Looking at the example of Slashdot, which famously rates posts (and people who post) with 'karma points' - this to provide filters so people don't need to read flames, foments and 'me too' filler - the author observes that the collecting of karma points has become the primary motivation of many Slashdot community members, changing the dynamics of the discussion list into some sort of game. More...
Comment Minecraft peut transformer l'école... et les élèves
Les jeux vidéo commerciaux ont généralement du mal à se faire une place en classe. Si les serious games ont adopté une approche didactique qui plaît au milieu éducatif, les concepteurs de jeux vidéos vendus en commerce demandent, quant à eux, plus d'ouverture et tentent de trouver dans l'expérience ludique un angle pédagogique. Plus...
Why African board games should be introduced into the classroom
The African continent has a long history of gameplay that extends back to pre-slavery and precolonial times. Board games, in particular, have been used to teach, or reinforce, values as well as cognitive and motor skills. More...