Behind a glass partition at the Microsoft store at the Roosevelt Field Mall on Long Island, 10 teenage boys settled into seats in a rectangular formation. Each sat behind a laptop computer, ears warmed by a bulky headset. More...
Gamification Vs. Game-Based Learning
Techno-News Blog. Gamification is more than a buzzword; it is a trend that is shaping how content providers connect with users and keep them engaged in the long-term. In the world of e-learning, people use game mechanics and game design elements to create a new learning experience adapted to the expectations of today’s learners. These game mechanics are typically found in video games to make the whole process fun, engaging, and social. Game-based learning is often confused with gamification. More...
Games That Make Leaders
Games That Make Leaders
More from james Paul Gee, who with two other professors from the University of Wisconsin-Madison, extolled the virtues of games in learning at a seminar on Wednesday (video of the event is available on the site). More...
Looking at Link Between Violent Video Games and Lack of Empathy
Looking at Link Between Violent Video Games and Lack of Empathy
Nick Bilton, New York Times, June 16, 2014
OK, I'll confess, I watch 'fail' videos on YouTube. If you're not familiar with the genre, it consists generally of people doing things which end badly. Sometimes you just know the person felt some pain at the end of it. In my case, at least, there is an empathetic response - I experience an involuntary shudder as though it were me about to experience that fall. More...
Les jeux urbains peuvent-ils être utilisés dans l'éducation des personnes âgées ? Neuf arguments pour le OUI.
The Use of Computer and Video Games for Learning - a Review of the Literature
The Use of Computer and Video Games for Learning - a Review of the Literature
Readers will find the usual caveats about the lack of research and conflicting results. Beyond these, this survey of literature related to the use of computer games (or video games; the report treats both) is a comprehensive look at the field over the last few years. More...
The Use of Computer and Video Games for Learning
The Use of Computer and Video Games for Learning
George Siemens describes this as "probably the most complete analysis I've encountered." I have to agree. A comprehensive review of the literature on computer gaming as it applies to education, with overviews of the learning impact, psychological impact, and more. More...
Games Deserve a Place in Class
Games Deserve a Place in Class
"We want to reassure anxious parents and teachers that games are a legitimate cultural form that deserve critical analysis in schools just as film, television and literature do. But we also want to argue that full understanding only comes when children have the tools to create their own games." The research website is available online. More...
Gaming Ad Network Launches
Gaming Ad Network Launches
When I talk about learning being a resource that is located inside an environment, syndicated into an environment, this is the sort of thing I mean. More...
Serious Game Supply Chain Management à Rennes le 28 novembre 2018
Fapics sous l’impulsion de la Direction générale des entreprises organise un Tour de France des Serious Games dédiés au Supply Chain Management. Plus...