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18 décembre 2018

Video games are a waste of time? Not for those with e-Sports scholarships

University Business Magazine logoBehind a glass partition at the Microsoft store at the Roosevelt Field Mall on Long Island, 10 teenage boys settled into seats in a rectangular formation. Each sat behind a laptop computer, ears warmed by a bulky headset. More...

15 décembre 2018

Gamification Vs. Game-Based Learning

Screenshot-2018-4-19 Techno-News BlogTechno-News Blog. Gamification is more than a buzzword; it is a trend that is shaping how content providers connect with users and keep them engaged in the long-term. In the world of e-learning, people use game mechanics and game design elements to create a new learning experience adapted to the expectations of today’s learners. These game mechanics are typically found in video games to make the whole process fun, engaging, and social. Game-based learning is often confused with gamification. More...

13 décembre 2018

Games That Make Leaders

Games That Make Leaders
More from james Paul Gee, who with two other professors from the University of Wisconsin-Madison, extolled the virtues of games in learning at a seminar on Wednesday (video of the event is available on the site). More...

12 décembre 2018

Looking at Link Between Violent Video Games and Lack of Empathy

Looking at Link Between Violent Video Games and Lack of Empathy

Nick Bilton, New York Times, June 16, 2014

OK, I'll confess, I watch 'fail' videos on YouTube. If you're not familiar with the genre, it consists generally of people doing things which end badly. Sometimes you just know the person felt some pain at the end of it. In my case, at least, there is an empathetic response - I experience an involuntary shudder as though it were me about to experience that fall. More...

9 décembre 2018

Les jeux urbains peuvent-ils être utilisés dans l'éducation des personnes âgées ? Neuf arguments pour le OUI.

Résultat de recherche d'images pour De nos jours, les jeux dédiés aux adultes deviennent de plus en plus populaires, sous forme de divertissement, ils permettent de rompre avec la vie quotidienne (jeux informatiques, par exemple), de passer du temps avec des amis (jeux de société, par exemple), de développer leurs mouvements (jeux urbains, par exemple) ou de remplir des fonctions sociales, d'intégration et même éducatives (par exemple lors d'événements organisés dans le monde des affaires). Cependant, il n'est pas habituel de parler de jeux dans le contexte des personnes de l'âge adulte tardif. Dans le projet LoGaSET, nous avons décidé de tester son efficacité dans le travail avec des personnes de plus de 60 ans. Plus...
6 décembre 2018

The Use of Computer and Video Games for Learning - a Review of the Literature

The Use of Computer and Video Games for Learning - a Review of the Literature
Readers will find the usual caveats about the lack of research and conflicting results. Beyond these, this survey of literature related to the use of computer games (or video games; the report treats both) is a comprehensive look at the field over the last few years. More...

30 novembre 2018

The Use of Computer and Video Games for Learning

The Use of Computer and Video Games for Learning
George Siemens describes this as "probably the most complete analysis I've encountered." I have to agree. A comprehensive review of the literature on computer gaming as it applies to education, with overviews of the learning impact, psychological impact, and more. More...

30 novembre 2018

Games Deserve a Place in Class

Games Deserve a Place in Class
"We want to reassure anxious parents and teachers that games are a legitimate cultural form that deserve critical analysis in schools just as film, television and literature do. But we also want to argue that full understanding only comes when children have the tools to create their own games." The research website is available online. More...

30 novembre 2018

Gaming Ad Network Launches

Gaming Ad Network Launches
When I talk about learning being a resource that is located inside an environment, syndicated into an environment, this is the sort of thing I mean. More...

23 novembre 2018

Serious Game Supply Chain Management à Rennes le 28 novembre 2018

Screenshot-2018-5-4 Direccte BretagneFapics sous l’impulsion de la Direction générale des entreprises organise un Tour de France des Serious Games dédiés au Supply Chain Management. Plus...

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