By . Originally created by Natasha Boskic
Baudrillard, J. (1988). Simulacra and simulations. In M. Poster (Ed.), Selected writings (pp.166-184). Stanford; Stanford University Press. More...
Branston, C. (2006). From game studies to bibliographic gaming: Libraries tap into the video game culture. Bulletin of the American Society for Information Science & Technology, 32(4), 24-29.
Bandura, A. (2002). Selective moral disengagement in the exercise of moral agency. Journal of Moral Education, 31 (2), 101-119.
Baudrillard, J. (1988). Simulacra and simulations. In M. Poster (Ed.), Selected writings (pp.166-184). Stanford; Stanford University Press. More...