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17 février 2017

How big is the edtech marketplace?

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. Now nearly every young student has access to a computer or smartphone in some capacity. According to an article by Education World, the U.S. EdTech was an estimated $8.38 Billion in 2014, with no end in slowing down in sight. More...

17 février 2017

EdX Courses Take Less Time Than On-Campus Ones, Report Says

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. According to the report, described as “one of the largest surveys of MOOCs to date,” 2.4 million “unique users” around the world have participated in an edX class. More...

17 février 2017

Harvard is putting a 13 module photography course online for free

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. Four months ago, it was Stanford who made their photography course for free, and now comes Harvard’s turns. More...

17 février 2017

How does gamification affect the learning process?

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. In the context of education, the trend of using game elements in non-game contexts, termed otherwise gamification, aims at increasing the engagement and motivation of students, capturing their interest to continue learning and influencing their classroom behavior. More...

17 février 2017

Online Tutoring Market to Grow 12.75% Between 2017-2021

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. The annual rate of students who will enroll in online tutoring services worldwide is expected to double over the next few years. More...

17 février 2017

Twin Lakes offers “lovely balance” between online and classroom learning

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. An Orillia high school is offering twin styles of learning. The innovative blended learning course at Twin Lakes Secondary School is a unique entry, featuring both online curriculum and face-to-face learning with a teacher in a computer lab. More...

17 février 2017

What Makes a Smart Course ‘Smart’?

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. Online courses are “smart,” one might assume, because they use technology to improve educational outcomes or, at least, create new efficiencies or extend the abilities of faculty and students. More...
17 février 2017

Ask 3 Career Questions When Choosing an Online Program

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. Pursuing a degree online can be a great solution for those who cannot attend an on-campus program. I decided to pursue my MBA while living abroad in Saudi Arabia as a way to advance my career – and because class sessions for the U.S. program were held late at night for me, minimizing the effect on my family. More...
17 février 2017

Gamify your own personal learning experiences and watch what happens

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. Gamification has gained a lot of attention in the areas of development and training within larger business environments. More...
17 février 2017

Does our edtech obsession get in the way of teaching and learning?

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. Walk into a classroom today, and you are going to see more gadgets than ever before. Gone are the days when a fancy calculator impressed you and having a computer in the room was a big deal. More...
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