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17 février 2017

How does gamification affect the learning process?

http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. In the context of education, the trend of using game elements in non-game contexts, termed otherwise gamification, aims at increasing the engagement and motivation of students, capturing their interest to continue learning and influencing their classroom behavior. More...

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