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Formation Continue du Supérieur

18 août 2015

Addressing educational inequalities

Résultat de recherche d'images pour Learners, whether in a formal or non-formal context, can digitally access the best content, resources and teachers. More...

18 août 2015

Increasing the impact of educators

Résultat de recherche d'images pour Unlocking the potential for a more personal and effective interaction with students. More...

18 août 2015

Open Education Challenge - education entrepreneurship in Europe

Résultat de recherche d'images pour Your opportunity to develop, strengthen and fund your education startup. More...

18 août 2015

Language learning and social media – 6 key dialogues

Résultat de recherche d'images pour A unique mix of activities exploring the relationship of language learning and social media in the web 2.0 era: Participatory debates, award-winning competitions, policy recommendations and reports, scientific publications and field studies. More...

18 août 2015

Mixed realities, virtual worlds and gaming

Résultat de recherche d'images pour An area dedicated to the exchange of knowledge and experiences related to the changing role of Computer and Digital games in various areas of education and training. More...

18 août 2015

Mainstreaming elearning in national policies (Digital Agenda Assembly)

Résultat de recherche d'images pour The Digital Agenda for Europe is the road map for bringing the benefits of a digital society and economy to Europe's citizens. "Action 68" calls Members States to mainstream eLearning in national policies. More...

18 août 2015

MOOCs and beyond

Résultat de recherche d'images pour This online community aims to address the challenges and future of Massive Open Online Courses. We invite members to analyse the role of MOOCs and highlight the possibilities of this new learning and teaching experience. More...

18 août 2015

OpenEdu – strategies for opening up education

Résultat de recherche d'images pour A community dedicated to the exchange of ideas on strategies for postsecondary education institutions to opening up education, with focus on emerging educational models and new ways of recognising learning. All stakeholders and practitioners are welcome!
welcome!
Learn more about this community. More...

18 août 2015

eLearning Papers #43 - Applied Games and Gamification – Drivers for Change

Résultat de recherche d'images pour In this issue of eLearningPapers we explore different approaches and models that spark creative potential of people and bring together interdisciplinary teams to collaborate and produce applied games and gamified apps. This issue is a collaboration with the ECGBL mini track on the same theme (Pivec & Torrent, 2015).
The selected papers explore the basic requirements and success factors for applied games and gamified approaches. We open with Kampf, who compares two games designed to promote a better understanding of the Israeli-Palestinian conflict. This is followed by De la Hera et al., who consider the potential of games for multicultural education. Both of these papers illustrate the use of existing commercial games for education with the purpose of driving change in perception, understanding and behaviour. By contrast, Coakley et al. describe the design and development of a purpose built game and the associated pedagogy aimed at promoting sustainable living; Green Games (Green Games, 2015) is another EU funded project to develop skills and competences and areas of food, waste water and energy management in tourism and hospitality area. The next three papers focus on gamification. Basaiawmoit et al. demonstrate the value of gamification for allocating students to teams - a hard problem in collaborative learning. Simões et al. consider the impact of gamification on engagement in an online course. Lieberoth asks ‘what really works in gamification’ and comes up with some provocative answers. Crombie presents the Jam Today network (JamToday, 2015), an initiative of 25 European Universities, Innovation Centers, Learning Labs and Business Incubators financed by the EU ICT PSP programme. In 48 hour game jams Jam Today activates creative potential of different stakeholders to produce games for learning and resources for teachers on themes like eSkills, Health & Wellbeing and Maths. Libin presents examples of the therapeutic potential of playful interaction for the elderly. We conclude with Kayali et al., who offer design guidance for creating social impact games. More...

18 août 2015

Exchange of Best Practice in Migrant Education

Résultat de recherche d'images pour This is a job shadowing project to exchange best practice between Eiran aikuislukio and two Adult Education Institutes in Copenhagen, Vestegnen and Efterslægten. More...

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