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21 septembre 2019

Chapter 8.7.d Emerging technologies: conclusion and summary

http://www.tonybates.ca/wp-content/uploads/asssociates.jpgBy . Section 8.7 has looked at three very different emerging technologies: serious games; immersive technologies; and artificial intelligence. Each has the potential profoundly to influence teaching and learning in a digital age.
Both serious games and immersive technologies such as virtual and augmented reality will be extremely valuable in ‘niche’ areas of teaching and learning. They both have the potential to develop some of the higher order learning skills of problem solving, analysis, intuitive thinking, and creative thinking, and also can be used to develop affective skills, such as empathy. More...
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