http://people.uis.edu/rschr1/wp-content/themes/default/images/kubrickheader.jpgHigher Ed Tech News and Research ~ Ray Schroeder, editor. Though virtual reality is still far from mainstream, 2015 was a big year for the industry as new headsets were introduced—some full-featured and powerful, some simple and portable—and companies announced new ways to control and capture VR imagery, too. More...