Deux études expérimentales transculturelles examinent les effets des jeux PeaceMaker (PM) et Global Conflicts (GC) sur l’évolution des attitudes face au conflit israélo-palestinien. More...
Simuladores informáticos del conflicto palestino-israelí y los cambios de actitud: PeaceMaker vs. Global Conflicts
Dos estudios experimentales transculturales analizaron los efectos de PeaceMaker (PM) y Global Conflicts (GC) en los cambios de actitud en torno al conflicto palestino-israelí. More...
Rechnergestützte Simulationen des Konflikts zwischen Israelis und Palästinensern und der Wandel von Einstellungen: „PeaceMaker“
In zwei kulturenübergreifenden experimentellen Studien wurden die Auswirkungen von PeaceMaker (PM) und Global Conflicts (GC) auf den Wandel der Einstellung zum israelisch-palästinensischen Konflikt untersucht. More...
Design Principles for Social Impact Games
This paper examines the game design of YourTurn!, a playful intervention with the objective of fostering intercultural relationships and awareness among youths in Vienna, Austria. More...
Well-being Focused Gaming™: Individualized Engagement with Plush Toys, Avatars, and Personal Robots
Games are humans' inherited first choice when it comes to mastering the world, whether they are aimed at everyday life learning, understanding other people's actions and motivation, or striving to succeed in everything that we do. More...
The JamToday Network
Funded under the EC ICT-PSP programme, JamToday, has established a central networking hub for the sustainable implementation and uptake of the next generation of educational games across Europe. More...
What really works in gamification? Short answer: we don’t know, so let’s start thinking like experimenters
This brief discussion addresses the practice of effect documentation in gamification from the standpoint psychological and behavioral sciences. More...
An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment
This paper presents a research work conducted to address students’ disengagement by investigating if gamification can make a contribution to solving this problem. More...
To Game or not to Game – a pilot study on the use of gamification for team allocation in entrepreneurship education
“A need for a well-balanced team” is a well-known adage, be it in sports, organizations or startups. More...
A Room With a Green View – Using and Creating Games for Sustainability Education
This paper offers a qualitative review of the types of learning computer and video games have been shown to support and goes on to focus in on the specific area of games which are aimed at fostering knowledge and skills related to sustainable development, in addition to cultivating a range of important generic metacognitive and 21st century skills. More...