A multi-year pilot in Maryland that aimed to redesign the curriculum for introductory statistics using adaptive learning technology and active learning pedagogy found a spark of success among students in four-year institutions. More...
AI skills gap: Nurturing talent from far-flung parts of the world
Recruiters and would-be employers say the limited pool of AI-trained candidates has slowed hiring and impeded growth in some companies, while reports suggest it can delay broader adoption of the technology and see certain markets develop quicker than others. More...
How ed-tech can help leapfrog progress in education
At the Center for Universal Education (CUE) at the Brookings Institution, we are studying innovations that can rapidly improve education progress, including innovations that use education technology. More...
The top 20 tech skills of 2019—and the easiest one to learn in 2020
The tech industry offers some of the highest-paying opportunities in the country. According to the Bureau of Labor Statistics, the median annual wage for a worker in high-tech industries (sectors with high concentrations of workers in science, technology, engineering and mathematics occupations) is about $70,230. More...
The most perceptive criticism of AI often comes from women
Last week, the New York Times had the idea of asking three prominent experts in the field to talk about the bias problem in artificial intelligence. The three experts were all women. More...
Virtual Classes in a Virtual World
On a clear and sunny day, the perfect temperature, a few students and administrators from Stanford University’s Graduate School of Business run into each other on campus. More...
It’s On All Of Us To Build AI For Good
Today, AI algorithms are changing everything from how we navigate the world around us to how we think about our humanity. More...
Is AI a Job Killer or Job Creator?
There is no question that the world’s economies are undergoing a revolutionary shift as we move from one age of industrialization to another — something that many in the industry are calling Industry 4.0. More...
The Practice of Game-based Learning
Video games are not widely used to develop graduate skills, but they are utilised by some educators to support the teaching of subject material. More...
Big Ten libraries begin creating shared collection
This year, Big Ten university libraries have begun work on creating a more collective system of books across institutions, including the University of Minnesota. More...