Techno-News Blog. A video game about 15th and 16th century art is the center of a new course this fall at Texas A&M University. Offered in the College of Architecture’s Department of Visualization, ARTS 489: World of Medici combines faculty-led lectures with ARTé: Mecenas, an art history game developed by Triseum in collaboration with the department’s LIVE Lab to immerse students in the course subject matter. More...
Texas A&M Offers Art History Video Game as Credit-Bearing Course
Why edtech companies should care about Amazon’s emergence in education
Techno-News Blog. Amazon is a recent newcomer to education, and edtech companies should take note and care about this new direction for the global retailer. In an arena where Microsoft, Apple and Google have been the main players, Amazon is quickly moving ahead in education. More...
Google Just Revealed How They’ll Build Quantum Computers
Techno-News Blog. Quantum computing: it’s the brass ring in the computing world, giving the ability to exponentially outperform and out-calculate conventional computers. A quantum computer with a mere 50 qubits would outclass the most powerful supercomputers in the world today. More...
9 ways that technology boosts student confidence in the classroom
Techno-News Blog. The inclusion of technology in the classroom has been shown to improve student participation, information retention, and overall test performance. One reason for the success of educational tech is that it boosts student confidence. Students who are secure in their abilities, work harder and take their educations seriously. More...
How edtech is transforming executive Education
Techno-News Blog. Educational technology has been disrupting traditional instructional practices in executive education, and for good reason. Learning was once the exclusive domain of schools and universities, especially when it came to delivering executive education in business schools. That meant either taking a sabbatical from your job or choosing a B-school near you. More...
Virtual Products
Virtual Products
A comprehensive listing of the projects supported by the Virtual Products Group of Canada's SchoolNet. An excellent source of examples of online learning in areas as varied as math, media awareness and psychology. More...
The Virtual Laboratory Project: DesignDrug@Home
The Virtual Laboratory Project: DesignDrug@Home
Peer-to-peer grids enable application and resource sharing over networks of computers. The Virtual Laboratory project at Monash University is an example of such a grid. It provides tools for researchers to selectively extract resources from the Protein Data Bank (PDB) for screening or other work. More...
More than Bit Players: How Information Technology Will Change the Ways Nonprofits and Foundations Work in the Information Age
More than Bit Players: How Information Technology Will Change the Ways Nonprofits and Foundations Work and Thrive in the Information Age
This report focuses on non-profits and foundations, but educational institutions are so similar I think that some lessons can be drawn from this research report. Such as: information technology will do for philanthopy what WalMart did for retail. More...
The Andrew W. Mellon Foundation's E-Journal Archiving Program
The Andrew W. Mellon Foundation's E-Journal Archiving Program
Here is a good idea with some money behind it: This program works with universities and publishers to fund the permanent archiving of electronic journals. More...
True Simplicity: Krug-o-rama!
True Simplicity: Krug-o-rama!
If you can get past the first three words of this article you'll find a pretty good discussion of web usability, stickiness and simplicity. More...