Google unveils ARCore, its answer to Apple’s ARKit
Nicole Lee, Engadget, 2017/09/01
This article reports on a Google press release describing ARCore, an augmented reality development kit. Basically it delivers three features: motion tracking, environmental awareness (to detect flat surfaces), and light estimation, to get shadows right. Here's the developer preview, with kits for the Android Studio, Unity and Unreal development environment. More...
Google’s Fighting Hate And Trolls With A Dangerously Mindless AI
Google’s Fighting Hate And Trolls With A Dangerously Mindless AI
Robert Epstein, Fast Company, 2017/09/01
I think there's a difference between 'getting things wrong' and 'mindless', and while the former is certainly a problem with Google's AI, and others, as argued in this post, I don't think that the latter is an issue at all. The article focuses on Google's Perspective software, which you can try for yourself. More...
Self-Regulated Learning and Academic Achievement: An Overview
Self-Regulated Learning and Academic Achievement: An Overview
Barry Zimmerman, Educational Psychologist, 2017/09/01
In her presentation (video streaming) this morning on self-regulation for novice adult musicians, Laura Ritchie referenced Barry Zimmerman's definition of self-regulated learning. The primary citation is Zimmerman's 1990 overview paper referenced here (15 page PDF). More...
Explained simply: How DeepMind taught AI to play video games
Explained simply: How DeepMind taught AI to play video games
Aman Agarwal, Medium, 2017/08/30
I think the concept here is a good idea - take a complex paper on AI and rewrite it so most people can understand it. And it more-or-less works. We certainly get a sense of the accomplishment: they trained an AI to play different games by using only the game as input - no rules, no hidden data, just game input. More...
Hypercard Archeostackology
Hypercard Archeostackology
Alan Levine, CogDogBlog, 2017/08/29
"Can I say," asks Alan Levine, "that like Ward Cunningham, experiments in Hypercard led me to the web?" Probably. More...
Expanding scope to serve the digital learning landscape
In early October, the Online Learning Consortium announced its launch of the Research Center for Digital Learning and Leadership, which aims to advance digital teaching and learning through timely delivery of research. More...
O'Reilly's Learning Platform for Higher Education available from ProQuest
O'Reilly Media's completely new version of Safari: O'Reilly's Learning Platform for Higher Education is now available from ProQuest. This version of Safari features both a new student experience and a new business model that provides academic institutions with easier, more affordable access for their entire student body. More...
Institutions worldwide building inclusive digital learning environments with Blackboard Ally
More than 250 institutions worldwide are partnering with Blackboard to provide support for teaching students of all learning styles and abilities. These colleges and universities are giving their students access to more accessible digital course content through Blackboard Ally, a revolutionary solution that helps make course content more accessible for all learners. More...
CDI launches Google Expeditions Virtual Reality Kits to schools
Virtual reality technology shows great promise in education, especially for STEM-related subjects, but it’s been cost-prohibitive for schools. In an effort to make virtual reality accessible to all educators and students, CDI Computer Dealers has launched Google Expeditions Virtual Reality Kits. More...
WVU researching new ways to enhance online technology
Students and professors at WVU’s Benjamin M. Statler College of Engineering and Mineral Resources are researching new ways to enhance the online and learning experience of West Virginians. More...