Stephen's Web
pcassuto | 31 décembre, 2012 19:29

Founded in 1995, Stephen's Web is best described as a digital research laboratory for innovation in the use of online media in education. More than just a site about online learning, it is intended to demonstrate new directions in the field for practitioners and enthusiasts.
Specifically, the design of Stephen's Web is intended to embody the following new directions in online learning:
- Integration of Learning, Practice and Research - it is the author's belief that learning in an online environment will gradually merge with other domains of activity, and specifically, practice and research. Consequently, Stephen's Web merges these three uses of online content into a single space.
- Integration of Content and Community - it is the author's belief that content and community - that is, the presentation of content and consequent discussion of content - should be presented as an integrated unit and not segregated (as is typical in learning management systems). Read more...
Numérique à l'université - ce que prépare Fioraso

Les universités françaises vont-elles emboîter le pas à leurs homologues américaines ou britanniques en se lançant dans la diffusion massive de cours en ligne? Le rapporteur du comité de pilotage des Assises de l'enseignement supérieur et de la recherche, Vincent Berger, réclamait fin novembre une « initiative nationale de l'enseignement en ligne » pour offrir des contenus pédagogiques multimédias en ligne. L'offre de contenus pourrait s'appuyer « sur les universités pour la délivrance de diplômes ou de certificats, à l'instar des "MOOCs" (Massive Open Online Courses) qui se développent rapidement dans certains pays », affirmait-il dans son rapport. « La loi sur l'enseignement supérieur et la recherche ira au-delà de cette proposition », a confié hier aux « Echos » la ministre de l'Enseignement supérieur, Geneviève Fioraso. Suite de l'article...

Free education - Learning new lessons
Online courses are transforming higher education, creating new opportunities for the best and huge problems for the rest.
TOP-QUALITY teaching, stringent admissions criteria and impressive qualifications allow the world’s best universities to charge mega-fees: over $50,000 for a year of undergraduate study at Harvard. Less exalted providers have boomed too, with a similar model that sells seminars, lectures, exams and a “salad days” social life in a single bundle. Now online provision is transforming higher education, giving the best universities a chance to widen their catch, opening new opportunities for the agile, and threatening doom for the laggard and mediocre.
The roots are decades old. Britain’s Open University started teaching via radio and television in 1971; the for-profit University of Phoenix has been teaching online since 1989; MIT and others have been posting lectures on the internet for a decade. But the change in 2012 has been electrifying. Two start-ups, both spawned by Stanford University, are recruiting students at an astonishing rate for “massive open online courses” or MOOCs. In January Sebastian Thrun, a computer-science professor there, announced the launch of Udacity. It started to offer courses the next month—a nanosecond by the standards of old-style university decision making. He also gave up his Stanford tenure, saying that Udacity had “completely changed my perspective”. In October Udacity raised $15m from investors. It has 475,000 users. Read more...
UK universities embrace the free, open, online future of higher education

Bring together a range of free, open, online courses from leading UK universities, that will be clear, simple to use and accessible;
Draw on the OU’s expertise in delivering distance learning and pioneering open education resources to underpin a unified, coherent offer from all of its partners;
Increase accessibility to higher education (HE) for students across the UK and in the rest of the world.
SimAULA Project: "Learning how to teach can also be a fun and entertaining activity"

Could you describe how a virtual classroom look like?
The project developed a 3D virtual classroom where the teacher can interact with avatars (the students), develop lesson plans, and teach. The training platform replicates typical situations where teachers face common problems that happen in real classrooms. The teacher will have to select different options for each situation taking into account the teaching strategy, the pupils profiles, their level of attention, the classroom type, etc.
Students (avatars) will automatically react to the teacher selection depending on their behaviour model, the teaching strategy, their classmates, the duration of the class, ...
At the end of the game, the teacher gets a score that is calculated according to the global involvement of the students during the class (this depends on the students' behaviour and how the teacher deals with their interruptions during the game), the choices made by the teacher regarding teaching methodology, the learning resources that the teacher uses, the learning activities and the time spent on each activity. Besides from the score, the teacher also gets a final feedback describing why he got that score and how he can improve it.
Does this programme respond to a demand from teachers
The idea of developing Simaula came from the specific demand of different universities that were implementing the new Bologna Process. They realised that they were experiencing different problems managing the increase of the number of in-school practicum hours. We also conducted a research during the project and we identified several problems of a different nature that the students, tutors and host teachers face during the teaching practice: administrative barriers, organizational barriers, pedagogical, psychological and methodological barriers. We believe that Simaula can help in many ways to overcome these barriers.
Why use serious games to train teachers?
Several studies demonstrate the efficacy of serious games for training in particular through behavioral change. Serious games help to create a good simulation of real-life learning situations, allowing trainees to go over the same situations, settings, contexts in a low-stress environment. Simaula also promotes experimentation with various techniques and allows meeting learners’ individual needs, interests and abilities, all this in a safe environment. We also believe that learning how to teach can also be a fun and entertaining activity.
Is it possible to virtualize the pupils’ behaviour?
We are aware that modeling students' behaviour is a very complicated task and there are many researches going on now in Europe focused on this. But that’s not Simaula's main objective.We modelled the five most characteristic behaviours of students in 6th grade (Talkative, Skeptic, Moaner, Joker and “Flower pot”), based on our own research. We wanted the teacher to learn how to react to the most common situations that can occur in a classroom. But we also modelled the classroom types according to the different teaching methodologies (Learning through experiment, collaborative learning and Problem based learning), the choice of ICT and learning resources. And finally, we designed the pedagogical model based on the choice of the available learning activities in order to achieve a particular learning objective.
Do you think game-based learning will replace classical training?
In the specific case of Simaula project, we believe that this training platform could be a very powerful tool to complement the in-school practices for future teachers. Simaula provides universities and schools with a very innovative simulation system that enables them to be more flexible (with less barriers of time and distance), more efficient and to better adapt to the Bologna process. This is because Simaula provides opportunities for professional training in safe, multimodal, and personalised settings. The students engage in learning activities from their homes or from the university computer labs.
Simaula can help to develop trainees’ confidence and increase their motivation (the feelings of uncertainty, fear of failure are minimized). Simaula can also support the transfer of acquired knowledge and skills from the controlled educational setting to the real classroom and provide the opportunity for development of professional skills and their transfer to new contexts, including a variety of constructivist models of learning: collaborative learning, learning through experiment, problem based learning etc.
Issue 32 of eLearning Papers on Mobile Learning published!
The 32nd issue of eLearning Papers focuses on mobile technology applications and their potential to enhance learning within the broad-spectrum of education and training. The articles clearly demonstrate that mobile learning is moving beyond its early infancy.
This latest expansion is accelerated by the increasing penetration of smart phones and the ecosystems that they have enabled. In this environment, the student population has become more diffuse, but also more connected.
The issue features a wide range of topics, describing research ranging from eportfolios, serious games and OER for mobile learning scenarios. Furthermore, articles discuss the vendor’s perspective and describe two studies for developing and using mobile devices in advanced learning scenarios.
eLearning Papers 32 that has been guest edited by Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT and Tapio Koskinen, www.elearningpapers.eu, Director of the Editorial Board, includes the following articles:
In Depth articles
Authors: Bernardo Tabuenca, Hendrik Drachsler, Stefaan Ternier, Marcus Specht
Authors: Ilona Buchem, Wolfgang Reinhardt, Timo van Treeck, Alexander Perl.
eLmL 2013 - Fifth International Conference on Mobile, Hybrid, and On-line Learning

Employees are increasingly aware that they must continue to update and advance their skills if they want to understand the state-of-the-art technologies and remain valuable to their organizations. This means that learners will be more and more self-directed, and they will want access to what they need when they need it. The Internet based educational materials and the e-learning providers have to meet this demand.
The conference focuses on the latest trends in e-learning and also on the latest IT technology alternatives that are poised to become mainstream strategies in the near future and will influence the e-learning environment. Ubiquitous systems proliferate quickly due to the latest achievements in the industry of telecommunications, electronics, wireless, and economical globalization.
Wireless and mobility allow any user to timely use resources using various access technologies under (assumed) secured and guaranteed privacy. The family of the mobile devices expand dramatically, allowing a user to have a portable office everywhere, every time. Mobile learning became a fact, due to the technical accessibility and Internet communications. Many online classes, learning systems, university curricula, remote education, and virtual training classes are now part of the corporate education and use.
Progress is made in user modeling and adaptive learning models. The generalization of successful practices on mobile learning is favored by many national and international projects and policy synchronization boards. Adaptation implies also the use of the classical methods, still in use and useful in some contexts and for some categories of users. Hybrid learning is an increasing trend in education today. The traditional classroom learning has been historically proven beneficial. Hybrid learning is rather a series of different learning strategies going from teacher-centric to student-centric. This improves the critical thinking, creativity, self-management, self-study, and advance problem solving thinking of the student.
We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.
Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status. Tutorials on specific related topics and panels on challenging areas are encouraged.
The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
All topics and submission formats are open to both research and industry contributions. You can check them all here.
Learning new lessons

TOP-QUALITY teaching, stringent admissions criteria and impressive qualifications allow the world’s best universities to charge mega-fees: over $50,000 for a year of undergraduate study at Harvard. Less exalted providers have boomed too, with a similar model that sells seminars, lectures, exams and a “salad days” social life in a single bundle. Now online provision is transforming higher education, giving the best universities a chance to widen their catch, opening new opportunities for the agile, and threatening doom for the laggard and mediocre.
The roots are decades old. Britain’s Open University started teaching via radio and television in 1971, the for-profit University of Phoenix has been teaching online since 1989; MIT and others have been posting lectures on the internet for a decade. But the change in 2012 has been electrifying. Two start-ups, both spawned by Stanford University, are recruiting students at an astonishing rate for “massive open online courses” or MOOCs. In January Sebastian Thrun, a computer-science professor there, announced the launch of Udacity. It started to offer courses the next month—a nanosecond by the standards of old-style university decision making. He also gave up his Stanford tenure, saying that Udacity had “completely changed my perspective”. In October Udacity raised $15m from investors. It has 475,000 users. Read more...
Free online courses offered by universities

A new initiative that will provide students with free access to online courses run by some UK universities will not displace the traditional mechanism for delivering degrees, an expert has said. Universities law expert Gayle Ditchburn of Pinsent Masons, the law firm behind Out-Law.com, said that the 'Futurelearn' scheme would provide both UK and foreign-based students with a "taster" of what they could expect from signing up to traditional degree courses at UK universities. Ditchburn said that the value of signing up to traditional degree courses run by universities would not be diminished by the scheme. Last week The Open University (OU) announced that it had partnered with 11 UK universities, including Birmingham, Cardiff, King’s College London, St Andrews and Warwick, to deliver 'Massive Open Online Courses' (MOOCs) to students. Read more...
3rd International Conference E-Learning and Distance Learning: From Practice to Performance
As e-learning is increasingly being embraced and implemented in Higher Education, it is important to explore and measure whether it is empowering, engaging and performance driven. Over the last decade, many e-learning projects have been initiated and many impactful research papers have been published.
The next step is to make sense of the past, the present and the future e-learning research initiatives to strategize and implement e-learning that is engaging and performance driven. The Ministry of Higher Education Kingdom of Saudi Arabia and the National Centre for e-Learning and Distance Education are taking leadership roles in transforming e-learning into engaging performance driven learning experiences, by organizing the Third International Conference of e-Learning and Distance Education (eLi13) This conference will bring together educators, trainers, researchers, practitioners, futurists, policy makers, and users to discuss and propose how this transformation can be empowered.
Objectives
1. Present recent scientific research in the field of e-Learning and its impact on performance.
2. Promote e-learning that inspires engagement and professional performance.
3. Explore pedagogical learning models to transfer e-learning to practical contexts.
4. Highlight the importance of cultural and ethical frameworks for e-learning applications and practices.
5. Shed light on the role of e-learning environments to stimulate participation and professional performance.
6. Showcase successful e-learning experiences designed to improve learning and ensure quality.