18 août 2015

ITI Serale la scuola online

Résultat de recherche d'images pour Il progetto "ITI Serale - La prima scuola online", è un sito di E-Learning nel quale potrete trovare una serie di corsi didattici online, fruibili gratuitamente e senza registazione. More...

Posté par pcassuto à 14:21 - - Permalien [#]


Federica

Résultat de recherche d'images pour In 2007 the Federico II University launched its Web Learning platform FEDERICA (www.federica.unina.it) which was the result of over five years of experimentation and research. More...

Posté par pcassuto à 14:19 - - Permalien [#]

Institution’s role in sustainability of the e-learning application

Résultat de recherche d'images pour Implementation process was monitored through surveys which provided data on starting position and views on e-learning and present status on e-learning application five years later. More...

Posté par pcassuto à 14:07 - - Permalien [#]

Design for Learning in Practice

Résultat de recherche d'images pour Competencies, training, certification, processes, users, methods and tools. More...

Posté par pcassuto à 09:30 - - Permalien [#]

JTEL, Federica and EMMA Summer School 2015

Résultat de recherche d'images pour This is the online community of the JTEL, Federica and EMMA Summer School 2015 that will take place in Ischia, Italy, on July 6th-10th. More...

Posté par pcassuto à 09:28 - - Permalien [#]


Learning Design & METIS

Résultat de recherche d'images pour Previous research has shown the benefits of Learning Design in the educational context, as well as the need of the development of specific tools and resources for this purpose. More...

Posté par pcassuto à 09:21 - - Permalien [#]

Increasing the impact of educators

Résultat de recherche d'images pour Unlocking the potential for a more personal and effective interaction with students. More...

Posté par pcassuto à 09:19 - - Permalien [#]

Mainstreaming elearning in national policies (Digital Agenda Assembly)

Résultat de recherche d'images pour The Digital Agenda for Europe is the road map for bringing the benefits of a digital society and economy to Europe's citizens. "Action 68" calls Members States to mainstream eLearning in national policies. More...

Posté par pcassuto à 09:15 - - Permalien [#]

eLearning Papers #43 - Applied Games and Gamification – Drivers for Change

Résultat de recherche d'images pour In this issue of eLearningPapers we explore different approaches and models that spark creative potential of people and bring together interdisciplinary teams to collaborate and produce applied games and gamified apps. This issue is a collaboration with the ECGBL mini track on the same theme (Pivec & Torrent, 2015).
The selected papers explore the basic requirements and success factors for applied games and gamified approaches. We open with Kampf, who compares two games designed to promote a better understanding of the Israeli-Palestinian conflict. This is followed by De la Hera et al., who consider the potential of games for multicultural education. Both of these papers illustrate the use of existing commercial games for education with the purpose of driving change in perception, understanding and behaviour. By contrast, Coakley et al. describe the design and development of a purpose built game and the associated pedagogy aimed at promoting sustainable living; Green Games (Green Games, 2015) is another EU funded project to develop skills and competences and areas of food, waste water and energy management in tourism and hospitality area. The next three papers focus on gamification. Basaiawmoit et al. demonstrate the value of gamification for allocating students to teams - a hard problem in collaborative learning. Simões et al. consider the impact of gamification on engagement in an online course. Lieberoth asks ‘what really works in gamification’ and comes up with some provocative answers. Crombie presents the Jam Today network (JamToday, 2015), an initiative of 25 European Universities, Innovation Centers, Learning Labs and Business Incubators financed by the EU ICT PSP programme. In 48 hour game jams Jam Today activates creative potential of different stakeholders to produce games for learning and resources for teachers on themes like eSkills, Health & Wellbeing and Maths. Libin presents examples of the therapeutic potential of playful interaction for the elderly. We conclude with Kayali et al., who offer design guidance for creating social impact games. More...

Posté par pcassuto à 09:03 - - Permalien [#]

TALOE presents report on implementation of its e-assessment platform for teachers

Résultat de recherche d'images pour TALOE (Time to Assess Learning Outcomes in E-learning) has developed a web-based platform to help teachers and trainers decide on the e-assessment strategies to use in their online courses. More...

Posté par pcassuto à 08:44 - - Permalien [#]