23 août 2014

Why you should care about gamification in higher education

eCampus NewsBy Meris Stansbury - . Gaming in education has, for the most part, been a K-12 trend, with its popularity relegated to supplemental learning for elementary school students. But gamification, from its implementation at MIT to its praise from the job industry, has much more serious implications for college students—and perhaps it’s time higher education got serious about incorporating game design. More...

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