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9 juin 2014

The Classroom as Arcade

HomeBy Mary Flanagan. Telltale fast clicks of laptop arrow keys gave away my distracted student from 30 feet off. So engrossed was he in a 1980s role-playing game that he barely noticed when I leaned in to whisper how entirely inappropriate his behavior was during my digital humanities class at Dartmouth College. As a noted visiting technology and culture speaker held forth on participatory culture and Wikipedia — in which my students had expressed an avid interest — I was shocked as he and many others openly engaged with their Facebook pages. Read more...

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